In the early hours of July 19, 1936, factory sirens call workers out to the streets of Barcelona. The CNT has learned about a plot by fascist officers to launch a military coup and depose the Second Spanish Republic. While the Republic has recently shut down all of the CNT’s centers across the country, the workers know that a fascist victory would be a disaster and likely a massacre, and they decide to oppose the army. With the officers’ plans in hand, the anarchists cook up their own plan: they will wait until the soldiers leave their barracks, and then ambush them in the streets. At strategic intersections across the city, workers feverishly build barricades and distribute what few weapons they have.
One of the most important targets of the military coup in Barcelona is the Telefonica company building, the communications nerve center for the city. In the early hours, the 13th Regiment of the 7th Infantry Brigade march toward the Telefonica, standing on one end of the grand Plaça Catalunya. Inside, workers and assault guards loyal to the Republic prepare a defense. The Spanish Civil War, as well as the Spanish Revolution, are about to begin.
Set up: Clear summer weather, visibility at 40”, 60” with binoculars. Arrange the table with a large urban Plaça surrounded by buildings. Leave street entrances to the Plaça at the 4 corners of the table. The Telefonica stands on one end, and the Hotel Colón on the far side. The Telefonica should have at least 3 floors. Mark one road opposite the Telefonica as the Nationalist entry-point.
Unit Sheets: Make unit sheets for the groups/squads/companies etc.
Ammunition: Nationalists have 10 ammo. Can be resupplied on the 10th turn.
Workers have 5 ammo.
Gameplay: Game begins with 13th Infantry marching toward the square. If no player is commanding the army, the path of the army will be to march (at the rate of movement specified in your rules, or 6 inches plus the roll of 1 die, per turn) down the road and straight into the center of the Plaza. The cannon will be installed in the center of the Plaza, and the crews will attempt to install machine guns in each of the (up to) 4 corners/sides of the Plaza. Once these (up to) 5 pieces are established in position (disregarding any pieces destroyed or captured by workers) in the Plaza, the army will charge the Telefonica with 1 platoon on every other turn. For example, if it takes 4 turns for the army to reach the Plaza and establish its guns, the platoons will charge to commence round 5, 7, 9, and 11, until they are destroyed or they have achieved the objective. If a player commands the army, the player is free to command as they see fit.
Republican forces:
CNT militants: 10 Grupos, (ie, Affinity Groups, or just groups) of 10 workers. 2 Grupos may be placed inside the Telefonica, with the remainder distributed behind barricades anywhere on the board.
2 trucks: These can each transport up to 2 AGs, and be parked and used as barricades. Workers can capture additional vehicles from the enemy.
(Optional) Guardes Asaltos: Up to 2 squads guard the Telefonica, 2 more squads arrive halfway through the game, on turn 10, via subway entrances in the Plaça or on the perimeters.
Army Forces:
Infantry - 13é Regiment d’Infanteri of 7th Infantry Brigade - Around 100 soldiers
1x Company (which includes)
-1 x Command - Comandant López Amor and HQ
-1 x Machine gun section - of up to 4 x Machine Guns + crew
-1 x 75mm Cannon + crew
-(up to) 4 x platoons of Riflemen, 1 officer, 19 men each, (SMGs, grenades ok) each commanded by a Captain or Major.
-each 2 squads of 10 men each, commanded by a Lieutenant or sergeant.
Yellow Squad, Falangist Centuria of García Teresa
-(Optional) 2 or 3 x squads Falange, 10 men each, commanded by a Joaquín Echeverría.
At or after round 7:
Workers reinforcements (arrive from streets behind telefonica):
10 more AGs of 10 workers.
At turn 8:
Army reinforcements (enter at same point as the 13é Infantry):
Artillery - 7é Regiment Lleuger d’Artilleria - up to 50 gunners
-1x Command Captain Fernando Dasí Hernández and the Lts José Dorrego Pascual, Carlos Aliso Sarmiento and Ricardo Segarra Gallart
-2 troop transport trucks - carry up to 15 gunners each, can be deployed after reaching target (center of Plaça Catalunya.
-2 cargo trucks - carry 1-2 cannon each (combined total of 4 cannons max).
-(optional) 1or 2 x squads requette, 10 men each, commanded by a sergeant.
At turn 10:
(Optional) Asaltos - Republican. 2 more squads (arrive via subway entrances.)
POUM Militia - Up to 6 AGs arrive on turn 10. Historically, POUM militia charged the Hotel Colon across Plaça Catalunya from the Telefonica, taken by CNT militia at the same time.
At turn 15:
19th Column of Guardia Civil - 3 squads (arrive from behind the Telefonica) led by Colonel Escobar,
. Roll of dice determines allegiance. 3 or less, they join the Nationalists, 4 or more, they join the workers.
Objectives - Control the Telefonica
*If the army captures the entire building and holds it for 5 consecutive rounds, it wins. (Note: if your model Telefonica has less than 3 playable floors, then the army must control for 8 rounds.)
*Workers win by maintaining possession of the building through 15 rounds, or destroying all enemies.
Game will last 20 rounds. If the conditions of victory are not met in 20 rounds, the players may decide to continue until victory, or grant victory to the player closest to their objective or holding the majority of remaining forces.
Outcome: If the workers are victorious, they may move on to the next scenario, and carry over any remaining ammunition to add to that laid out in the next scenario.
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