Chris's game was characterized by his usual casual boldness, hurling explosives and charging into machine-gun positions on the South flank. His cunning, however, came through in even this tactic, as the southern flank turned out to be a distraction while he worked his main attack force up the North flank. His mad dash to capture the border was probably the turning point of Day Three.
This play-test helped us work through our final rules changes (at least until the Second Edition). The system of Phases helped us eliminate confusion and clarify the order of play, and worked very well. The new unit sheets were clearer and cleaner, and the guys actually kept track of their own numbers. I have some work ahead of me, editing the rules for one final time and getting everything ready to release for January 29th, the One Hundred and Eleventh anniversary of the Liberation of Mexicali! Chris, John, and I plan to continue our games, and are considering moving on to the Spanish Civil War for the next scenario. As I've mentioned elsewhere, I've also been developing a campaign game for the Durruti Column in the Spanish Civil War, and I have many rough scenarios for us to work through. Thank you to John and Chris for playing guinea pig, and thanks to all of you for reading these AARs and sharing your thoughts and suggestions. Until next time, Tierra y Libertad!