We resumed this game on a Saturday morning in late fall. This time we were lucky to have Chris join us. He was not interested in continuing with the single-player mechanism, however, which had seen John and I fighting cooperatively against the nationalist coup using the single-player rules. Chris decided he would take command of the army, even if they were already sorely beaten up and facing near-insurmountable odds. You have to admire his fighting spirit...
The day commenced with Chris winning the initiative for the Round Ten. He had recent reinforcements from an artillery battery, but they were in motion and their four 75mm cannons were not ready to fire. For the ranged attack phase, Chris leveled one cannon at the tavern directly in front of the mutinous soldiers' headquarters. I had an advanced group of CNT workers militia headed toward that tavern.
The shell sailed over the tavern and hit the red building, where my first CNT attack group waited. They were unharmed, and the blast did minor damage to the building.
During the movement phase, Chris advanced up the south end of the table.
He set up one of his new 75mm cannons behind the blue building, facing the tavern. He set up a third cannon up the street a bit, between the blue and gray buildings.
The infantry from the artillery battery poured out of the trucks to occupy the blue building and reinforce the original infantry platoons still holding the gray buildings on the south end of the front line. Chris also had two machine guns he wanted to deploy on that line of contact. One was on the way to the roof of the long gray building, and the other to the ground floor of the darker gray building beside it.
Commander Lopez-Amor sent one messenger on horseback from headquarters to the group of falangists fighting on the far north edge of the battlefield. The order he carried told the falangists to hold their positions and cease their advance on the radio station. Four other horsemen from headquarters rode north to help hold Chris's left flank.
That was the end of the game for that day. We would return to the basement to finish off the scenario in the following weeks. To begin round 13, two platoons of Civil Guards were due to appear in front of the Telefonica. Would they fight for the Republic, or side with Lopez-Amor and his mutinous soldiers? Only a roll of the dice could decide.